This time there is a lot of 'coding' in this update, but I'm glad I have finally introduced a lot of important interfaces into the game
Short Change log:
- Holds 2 new static scenes - Holds 1 new H-scene & nice green background - Finalized different characters customizations & wardrobes- Created character randomizer (used in the scene with Officer now) - Implemented Cheats Interface - Implemented ThankYou Interface - Implemented Gallery Interface - Implemented first version of Shop Interface (yes, now it is possible to spend money! :)
For now the only cheat now is 'Gallery' to ..obviously.. show the H-scenes Gallery. At the moment cheat is 'for all', though in the future this and new cheats will be available only to 10$+ patrons.
This one has unusual background design and pretty short - this is due to some changes in game concept (however, you will not see how these changes affect game in short future)
As usual for animations, released for Patrons only. Will make it into game next release.
I keep working on customization of existing characters while preparing next release. This time uniform and some small randomizer for 'Jack' character for the next update.
Monday, July 27, 2015
Small Variety Update
Hi guys,
this is a small, but important update - I have rewritten few my code libraries to introduce variations to what was static before. Moreover it opens new opportunity for small changes, that can make same 'human' girl different from one another.
Next time I'm looking forward to change game concept a bit - to simplify stats & traits part, but allow to have few girls in stock... Still looking for changes to make engine run the game (replaying scenes, etc.)
It includes many small nice stuff like Casey body & dressing reshaped, character visualization in dialog clips, else...
But main point is that this is the first release, that provides some game engine, small but full 2 quest chains... and 'no more walking' - even though I'm not sure if this is better
Version 0.04 change
log:
<New content>
Gameplay
implemented
4 new
static scenes implemented (of total 6)
2 new
h-scenes implemented (of total 4)
New
character ‘Boss’ introduced
<Visual changes>
Casey
face, body, hair redesigned, reshaped
Casey
clothing redesigned
New visual
for dialog scenes implemented (‘static in motion’)
New visual
for dialog screens implemented (comics-like)
Implemented
‘waving hair’ for characters, changed in existing scenes
Created ‘static
in motion’ clips for Casey, Jack, Boss, Kelly
Implemented
clothing system for secondary characters
Started
work over map (not included into this build)
<Code changes>
Implemented
‘days passing’ mechanics & salary
Implemented
quest mechanics (chains of short scenes): day 1 and day 3
Implemented
random encounters: day 2
Walking
part is changed to ‘days passing mechanics’